Unreal Engine

da Epic Games

5 / 5 132 avaliações
Unreal Engine

Produtos populares


Quem usa esse software?

Unreal Engine provides creation tools for game developers, 3D artists, visualization specialists, filmmakers, broadcast producers, animation & VFX professionals, product designers & creative agencies.

Avaliações médias

132 avaliações
  • Geral 5 / 5
  • Praticidade 4 / 5
  • Atendimento ao cliente 4.5 / 5
  • Recursos 4.5 / 5
  • Relação qualidade/preço 4.5 / 5

Detalhes do produto

  • Versão gratuita Sim
  • Avaliação gratuita Sim
  • Implantação Instalado - Mac
    Instalado - Windows
  • Formação Webinars
    Documentos
  • Suporte Online

Dados sobre o fornecedor

  • Epic Games
  • https://www.unrealengine.com
  • Fundada em 1991

Sobre o Unreal Engine

Game development suite for creating 3D films, visualization, training simulations with visual scripting, AI, persona animation, etc.

Recursos do Unreal Engine

  • Análise de dados no jogo
  • Compras no app
  • Gestão de ativos de TI
  • Gestão de reprodutores
  • Jogos em 2D
  • Jogos em 3D
  • Prototipagem
  • Realidade virtual
  • Rede de jogos de multijogadores
  • Simulação física

As avaliações mais úteis do Unreal Engine

The most powerful game engine that unfortunately is really hard to run in low specs devices

Traduzir com Google Avaliado em 30/05/2018
Ronald L.
Content Manager
1.001-5.000 funcionários
Usou o software para: Mais de um ano
Fonte da avaliação 
5/5
Geral
4 / 5
Praticidade
5 / 5
Recursos e funcionalidades
5 / 5
Suporte ao cliente
5 / 5
Relação qualidade/preço
Probabilidade de recomendação:
Pouco provável Muito provável

Comentários: Easiest learning curve ever, even for the shaders/materials taboo. The visualization of code in graphs (Blueprints) also helps to keep code organized, documented and optimized.

Vantagens: This engine is a shortcut to get an amazing final product in both aesthetics and code. The Blueprints system can do almost everything traditional code can. It's priceless to have a visual way to debug: you can see all the paths taken in the execution in real time. My favorite feature is the material creator (equivalent to shaders) based on graph nodes, which is becoming the standard nowadays, but since it's an old feature in UE it has been improved time after time being one of the most robust features. The particles system is also stunning: almost limitless, allows you to run them using your graphics card which helps to preserve the efficiency of your product (specially games). Official documentation and tutorials are A+ quality and most of the old material you can find in places like youtube still works (for UE4).

Desvantagens: For me the hardest fact to accept is that you can't run Unreal Engine 4 Editor in a "normal" specs laptop (they explicitly say it on the requirements page), but also your final products will have higher requirements, unless you spend lots of hours and effort in optimization like it was perfectly done with Sea of Thieves and Fortnite. I shared my 3rd person spaceship prototype game with some friends and they got around 10 fps on normal (kind of old) laptops. Nothing less than i5 could run it fluidly even with 4Gb ram.

A powerful and full featured game engine. Accessible to indies and large teams

Traduzir com Google Avaliado em 16/02/2019
Andrew F.
Lead Developer/Artist
Jogos de computador, 2-10 funcionários
Usou o software para: Mais de dois anos
Fonte da avaliação 
5/5
Geral
4 / 5
Praticidade
5 / 5
Recursos e funcionalidades
5 / 5
Suporte ao cliente
5 / 5
Relação qualidade/preço
Probabilidade de recomendação:
Pouco provável Muito provável

Comentários: We moved to Unreal Engine for game development to try out their large, seamless landscape tools for a project. We've stuck with Unreal Engine ever since for their useful toolset, supportive team members and regular updates.

Vantagens: The engine is packed with useful features, but regularly gets major updates with significant performance increases and new features. This is thanks to Unreal Engine developers Epic Games still developing and releasing their own games, and feeding their fixes, features and improvements back into the engine.

Desvantagens: Some rendering features that offer creative freedom have been deprecated in place of rendering features that allow more realism. This can be a pain to work around if an engine update comes out that deprecates something that you use, and you need to go back and adjust your project to suit the new rendering feature.

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